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- To make installation of this demo as simple as possible, we have created
- an installation program that automatically determines the graphics, sound
- and speed capability of your computer system. This program will take you
- step-by-step through the process of installing Krondor on your hard drive,
- setting preferences, and making a boot disk.
-
- The demo is setup on the CD-ROM for SoundBlaster audio. To configure any
- other audio choice, you must install the demo to your hard drive.
- Installing the demo to the hard drive will also provide a performance
- improvement.
-
- Please note that expanded memory is required to run this demo.
-
- INSTALLING KRONDOR TO YOUR HARD DRIVE FROM THE DEMO CD
-
- While in this subdirectory (\DYNAMIX\KRONDEMO), type INSTALL <ENTER>.
- The Krondor demo will be installed to the C:\SIERRA\DEMOCD\KRONDEMO
- directory. Follow the onscreen instructions for selecting the proper
- game options.
-
- SETTING PREFERENCES
- The install program will determine what type of computer equipment you
- have, but sometimes you may wish to try other configurations. To modify
- the install program preferences, follow these steps:
-
- 1. Go to the Betrayal at Krondor directory on your hard drive.
- 2. Type INSTALL <ENTER>
- 3. At the Installation Choices menu pick an option you wish to change.
- 4. Follow the on screen instructions.
-
- NOTE: You may run the install program (to change to a different sound
- card, for example) even if you have already installed the demo to your
- hard drive. You will NOT be required to copy the game from floppies
- again if it has previously been installed!
-
- CREATING A BOOT DISK
- If you select this option, the install program will attempt to create
- a boot disk for this demo. If the boot disk is created successfully,
- you will be able to place the disk in your A: drive and launch directly
- into the demo when you turn on your computer. The boot disk option can
- be particularly effective in resolving problems related to insufficient
- memory, as well as conflicts with memory-resident programs.
-
- When you are ready to create a boot disk, please have a blank floppy
- disk prepared to insert in your A: drive. The install program will
- prompt you through the process, format the floppy disk, and write all
- the necessary files.
-
- NOTE: Due to the variety and complexity of hardware and software
- configurations, the install program may not be able to create a boot disk
- for all sytems.
-
- RUNNING THE DEMO
- Once the demo has been successfully installed, go its directory and
- type: DEMO, then press <RETURN>
-
- MAIN DEMO MENU
- After the book cover opens you will see the Main Demo Menu. These
- options will allow you to watch the full demo, attempt to outfox
- your opponents in a challenging combat scenario, solve one of four
- devious Moredhel "wordlock" puzzles, study the system requirements
- for Betrayal at Krondor, or Quit to DOS.
-
- FULL DEMO
- Clicking on the Full Demo button with your left mouse button will take
- you through a few of the more exciting features of Betrayal at
- Krondor. You'll see a full screen map of Midkemia, a beautiful 3D
- waterfall, a glimpse of one of our underground dungeons, one of the over
- FORTY characters that will appear in the game and a sneak preview of one
- of the TWENTY ONE cinematic scenes that take place during the game.
-
- NOTE: The demo will wait for your input when it gets to the puzzle and
- combat sections. You can try to solve the puzzle, or click on the EXIT
- button in the lower right corner of the screen to go on. If you don't
- wish to fight the combat, left click on the RETREAT button (it looks
- like a big arrow pointing down).
-
- CONTROLLING YOUR CHARACTERS IN COMBAT
- When the combat display first appears, the three characters in your party
- will be visible at the bottom of the combat window. They are: a Dark Elf
- named Gorath, a young wizard named Owyn Belleforte, and Locklear, a
- Seigneur of Prince Arutha's court.
-
- Combat is turn-based, so there is no time limit for selecting a
- character action. Since only one character can be controlled at a time,
- only one character globe will be displayed at the bottom of the screen.
- That character will also have a green square-shaped highlight around his
- feet in the combat window.
-
- To move the highlighted character to a new position, move the cursor into
- the combat view until you see a green highlight square. This indicates
- a position the character can move to, i.e. a spot inside his movement
- range that isn't already occupied by another character. Press the left
- button to move the highlighted character to that spot.
-
- THRUSTING WITH A SWORD OR STAFF
- You can only thrust at an opponent who is within range. If your
- character has enough Speed to reach the enemy character in one combat
- turn, he is in range. When you position the movement cursor under your
- opponent, the cursor will turn yellow. The information in the box next
- to your character's globe will tell you his chances of hitting his
- opponent and how much base damage would be caused by a successful
- strike. Click the left mouse button to complete the action.
-
- SWINGING WITH A SWORD OR STAFF
- Swinging a sword or staff requires a great degree of concentration and
- balance. You must be "in position" before this option will be available.
- This means your character must be lined up vertically or horizontally
- with his opponent while standing no more than one step away. Swinging
- will tire characters, lowering their Stamina; however, Health will not
- be affected.
-
- To swing, target your opponent as you would for a Thrust, but click the
- right button. (A message box will show the Accuracy and Damage values
- for both swinging and thrusting to help you decide on the best option.)
-
- The following options can be selected at the bottom of the Combat
- screen:
-
- FIRE CROSSBOW (Button with arrow or quarrel)
- You must have a crossbow and quarrels and be at least one step away from
- the nearest opponent to choose this option. When it is available, left
- click on the Quarrel icon. The last quarrel type fired is automatically
- selected. To choose a different load left click on the button displaying
- the desired quarrel type. There are more quarrel types than there are
- buttons, click on the More button until you see the load you want.
-
- Target an enemy by moving the cursor to the opponent's feet. When the
- highlight appears at his feet you will see an information box displaying
- the Accuracy and base damage you can expect from the selected quarrel
- type. Left click to shoot.
-
- NOTE: You cannot target opponents unless you have them in your line of sight.
- If another character or object is between an archer and his opponent, that
- opponent cannot be targeted.
-
- SPELLCASTING (Button with picture of magic effects)
- Due to the time it takes to successfully cast a spell you must be
- standing at least one step away from your nearest opponent. The combat
- window will be replaced by a marble colored background on which you will
- see a circle studded with 30 small gemstones. A list of available spells
- will appear on the right. Magic symbols will appear on the buttons at
- the bottom of the screen, select these to access different spells.
-
- When a spell is selected, the combat view will return and you may select
- a target by moving the cursor to an appropriate character or opponent.
- Left click to cast the spell. To cancel a spell, click on the Cast
- button, then choose Exit.
-
- Some spells will require that your target be within your line of sight
- (such as when firing a crossbow). Such spells will indicate this in a
- message box when you move the cursor over their magic glyph.
-
- RETREAT (Arrow facing down button)
- This option will allow you to leave the combat scenario and return to
- the demo.
-
- DEFEND (Shield)
- This option causes a character to assume a defensive posture, increasing
- the chance that he will successfully parry an incoming sword strike for
- one combat turn.
-
- ASSESS OPPONENTS (Button with scales)
- Each character in the party has an Assessment skill, that can be used
- during combat to "size up" enemy opponents. To use this option, left
- click on the Assess button and then on an opponent in the combat window.
- Assess Opponents uses one combat turn. The amount of information you
- receive is proportionate to the Assessment skill of the character.
-
- REST DURING COMBAT (Button that looks like a heart)
- Choose this option to allow a character to regain lost Health or Stamina
- points.
-
- AUTO-COMBAT (Button with crossed swords on it)
- Left click on the Auto-Combat button to allow characters to begin
- fighting on their own, without your direction. This option is convenient
- in situations where victory is assured. To interrupt this mode and
- regain control of combat, left click on the Exit button at the bottom of
- the screen. (You may have to hold the button down for several seconds.)
-
- USE OR TRANSFER OF INVENTORY ITEMS
- View items in your Inventory, switch weapons, or transfer an item to
- another character by clicking on the desired character globe with the
- left mouse button. To USE an item, click on it then move your cursor down
- and left click on the USE button. (It looks like a hand.) To transfer an
- item to another character you must first be standing next to that character,
- then simply drag the item to his character globe and release your button.
-
- SWINGING OR THRUSTING STRATEGIES
- When you attack an opponent during combat, several factors must be taken
- into consideration. First, the Accuracy of the attack, which you will
- see in the message window at the bottom of the screen once an opponent
- has been targeted. Accuracy is determined by the character's current
- Melee Accuracy skill, which is then modified by the overall balance of
- the weapon being used. (Left click on a character globe, then from the
- inventory screen right click on the globe to see that character's ratings
- and skills.)
-
- To learn more about the strengths and weaknesses of weapons in your
- Inventory, right click on them. The MORE INFO button beneath weapons
- and armor will give you specific statistical information about that
- particular weapon.
-
- The base damage of a melee attack is determined by the Strength rating
- of the character and the Damage rating of the weapon being used. Like
- the Accuracy figure described above, the overall condition of the
- character and the weapon, the class of the weapon etc., must also be
- considered. This figure will be reduced by the defensive skill and
- armor of your opponent.
-
- In general, successfully striking an enemy with a swinging attack will
- do more damage than a quick, jabbing thrust.
-
- STRATEGY TIP: If you can determine which character in the enemy party is
- the leader, go after him first. If he is killed or chased away, the rest
- of his party will be much more likely to retreat.
-
- You will find more strategy tips and a list of additional combat
- features in the manual that comes with the game...
-
- PUZZLES
- In the Kingdom of the Isles farmers will occasionally stumble across
- strange locked chests in their fields. Folk myth contends that these are
- "fairy chests" containing items lost by individuals who have somehow
- displeased Banath. Many are actually boxes which traveling Moredhel use
- to pass messages back and forth. (Most kingdom couriers refuse to travel
- in the lawless Northlands and will not venture past Inclindel Pass or
- Cutter's Gap.) In peace time, these locked chests contain only messages
- and harmless scribblings between mercenaries. When hostilities flare
- within the Kingdom, however, they are often used as secret highways to
- pass weapons, communiques, poisons and other items of intrigue.
-
- Moredhel chests possess "wordlocks," a series of small cylinders onto
- which have been inscribed letters of the Moredhel alphabet. Once the
- letters on the cylinders are rotated to form a pre-designated word (this
- is accomplished by moving the mouse up to a letter and clicking on it
- with the left mouse button), the catches on the box are automatically
- sprung. Most of these chests also have a steel plate (inscribed in
- Moredhel) affixed to them with a puzzle-like message so that forgetful
- couriers can still make their appointed rounds.
-
- There are four, increasingly difficult, puzzles that have been included
- with this demo. If you can figure them all out, consider yourself a
- MASTER puzzle solver! (Then buy the game, there are 150 MORE spread
- throughout the world!)
-